Future Developments for One Night Grandstand
We are aiming to develop the technology for One Night Grandstand to make it a product or a set of products easily usable by:
- Anyone with a games console (kids, youth clubs, dads...)
- Service providers (events organisers, sports clubs, five-a-side centres, facilities)
The product could be marketed like Karaoke machines - amateur, semi-professional and professional models.
Basic existing features
- Controllable by games console controller
- Sound effects for goals and near-misses
- Game-responsive crowd chanting/background effects
- Audio mixing in of commentary / music
- Live action replays
- Live scores
- Team names
Potential technology developments
More audio effects
- More sound effects relevent to the action:
- Applause for substitions, good movements in play, goalkeeper saving, etc
- Cheering for different teams, 'Come on you blues/reds'
More video effects
- Statistics screen at half or full time, showing shots on and off target, corners, fouls, yellow and red cards, possesion +(not sure how we would work possesion out)
- A live updated leuage or cup table so each team can see where they are, one problem we had was players asking us where the+were in the league and we weren't able to show them. One way round it would be having a plasma screen dedicated to this.
- Player names and little photos
Goal and goalpost sensor
- for use on a flat wall with a goal painted on it
- simple idea: use sensors under a pad to trigger goal noise
- use sensors under pads on the post to trigger a nearly-a-goal noise
SMS 2 Stadium crowd synthesiser
- allow people to sms something to a computer that then synthesises chanting, singing and jeering of their name or message - as if by a crowd.
- Heather arranged for us to meet Andy Farnell - who knows a lot about granular synthesis. He said this would be an 'interesting PHD project', which I take to mean 'impossible' :(
--SaulAlbert 23:52, 7 December 2007 (CET)